It looks like inXile Entertainment’s next RPG – Clockwork Revolution – will be coming out in 2026. The LinkedIn profile of a former senior writer at the studio, Nathan Long, lists Clockwork Revolution as one of the titles he had worked on. Along with this, his work experience also lists the RPG as having a 2026 release window. Long worked as senior writer, narrative designer and lyricist on the game.
Clockwork Revolution was announced all the way back in June 2023, and since then, while inXile Entertainment has been releasing trailers and revealing details about the RPG, a release window has not yet been confirmed. The title was also originally announced as coming to PC and Xbox Series X/S, but considering Microsoft’s more recent moves, it will also likely end up coming to PS5.
Back in June, game director Chad Moore and studio founder Brian Fargo had spoken about the conversation systems in Clockwork Revolution, and how its multi-person conversations, as well as the choices that players will have to make and their consequences will help tell the storytelling in the upcoming RPG.
“It was important for us to speak directly to core roleplaying fans and show what this game really is,” said Fargo. “We slow things down for a moment, let the conversation breathe, and show the systems at work. That scene with Alfie isn’t just dramatic, it sets the tone. This is a game that can be brutal. Not just in combat, but in the choices you make and how the world responds. It’s not just about cinematics, it’s about the kind of deep, reactive RPG we love to build, and that our players expect.”
“It also highlights our multi-person conversations,” explained Moore. “Some conversations will have multiple people involved, and who you choose to speak to can send you down different dialogue branches. This can wildly change where a conversation ends up going. In the case of the trailer, Morgan chose to speak to Errol instead of Alfie, despite obvious warnings, and that resulted in poor Errol’s death. So, if you choose to go down that path, Errol is then a character that won’t be in the rest of the game.”
“Conversations have meaningful consequences, and I think it’s worth mentioning we have truly evil conversation options,” continued Fargo, following up on Moore’s points. “You see a few of those play out in the trailer. If you’re offering evil options, they need to actually pay off and have meaningful consequences in order for the good choices to feel good. Otherwise, you’re not truly playing the way you want to play.”
Clockwork Revolution had also gotten a trailer earlier this month that showcased the clockpunk setting of the game, as well as its striking environmental and character designs. Along with this, we also got our first look at the game’s character creator, customisation options, and even the kinds of dialogue choices that players will get to make.
June also saw inXile Entertainment releasing a video celebrating the studio’s 20th anniversary and its storied past of having worked with games like the Wasteland series and Torment: Tides of Numenera, among others.
