Splitgate 2 relaunches sometime next month, exiting beta for the second time

Splitgate 2 relaunches sometime next month, exiting beta for the second time

1047 Games is going to give it another shot, announcing that Splitgate 2’s beta will come to an end on 4th December, and that the online shooter will then get a full relaunch later in the month – I’d put some money on a launch during The Game Awards, wouldn’t you?

In a simple announcement on Steam, the team writes, “Thank you to everyone who participated in the Splitgate 2 Beta! On December 4th, the Beta Season & active Battle Passes will be ending, alongside your seasonal “rank” progress.”

This will be Splitgate 2’s second launch, following the turbulent aborted release earlier this year. Having launched during Summer Game Fest in a fashion that put a lot of noses out of joint – namely, the studio founder calling out the industry while at the same time announcing a trend-chasing battle royale mode. Combined with a number of gameplay direction changes that didn’t appeal so strongly, and the game floundered, leading to 1047 taking the game back to beta and, more disappointingly, laying a bunch of people off.

So what’s changed? For the final targeted beta weekend 1047 outlined how they’ve adjusted the experience:

Since launching the beta in May, this game has majorly transformed. We started with factions and abilities, and we’ve rebuilt the entire foundation around what makes Splitgate special: portals, movement, and pure gunplay.

Here’s what’s changed. We removed factions entirely and reimagined abilities as power-ups. We brought back classic roundless modes like King of the Hill, Domination, and Team Deathmatch. We added Classic Arena, an even-starts mode that captures the spirit of original Splitgate. We’ve introduced new maps, new weapons, reworked the menus, and refined systems constantly based on your feedback.

We’ve also added portal overloading and EMPs, fundamentally changing how map control works. We’ve streamlined equipment to improve combat clarity. We’ve tuned our controller feel. We’ve fixed critical bugs and made countless optimizations.

None of this happens without you. The past six months have been a journey, and every piece of feedback, every playtest participation, every community discussion has shaped where we are now. Splitgate is in the best place it’s ever been, and that’s because you’ve been here with us.

It certainly sounds like a major overhaul that gets back to the game and the genre’s roots a bit more. Splitgate 1 launched just before Halo Infinite and was massively popular for just being a bit like Halo’s classic arena shooter style and having a fun portals mechanic.

Source: Steam, Splitgate

3 Comments

  1. koch.caleigh

    It’s exciting to hear about the upcoming relaunch of Splitgate 2! It’s always interesting to see how games evolve after beta testing, and I’m looking forward to what 1047 Games has in store for us. Best of luck with the launch!

  2. kaylin.lakin

    the developers respond to feedback from the community. I’m curious to see what new features they’ll implement this time around to enhance the gameplay experience. It could really change how fans engage with the game!

  3. okeefe.elvis

    Absolutely! It’s great to see developers actively engaging with the community. I’m particularly interested in how they might enhance the gameplay mechanics or introduce new maps to keep things fresh. Exciting times ahead!

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