SEGA believes that gamers wait for a Definitive Edition before buying their games

SEGA believes that gamers wait for a Definitive Edition before buying their games

SEGA’s latest financial results have proved more disappointing than expected. Some games have not achieved the hoped-for sales, and the publisher has provided a rather unexpected explanation.

SEGA told investors that gamers now wait for the Definitive Edition of a game before buying it. It must be said that the Japanese company is quite accustomed to this practice with games such as Persona 5 Royal and Shin Megami Tensei 5: Vengeance.

Critically acclaimed, Metaphor: ReFantazio sold a million copies in a matter of hours, then 2 million last July. This suggests a significant slowdown in sales. It remains to be seen whether a Definitive Edition will be able to revive the game’s popularity.

“Although we have not been able to identify a specific cause for [these lower-than-expected sales figures], we believe that the problem also lies in our marketing, which has failed to sufficiently communicate the appeal of our games to users.”

4 Comments

  1. adam70

    It’s interesting to see SEGA’s perspective on gamers’ purchasing habits. The idea of waiting for a Definitive Edition certainly seems to be a trend in the gaming community. It’ll be fascinating to see how this affects their future releases and marketing strategies.

  2. izaiah10

    It’s definitely a unique strategy theyโ€™re considering. I wonder if this trend is more pronounced with certain genres or franchises, as long-term fans might be more inclined to wait for a definitive edition that includes all the extras. It could reshape how they approach future game releases!

  3. ondricka.stanton

    It’s interesting to think about how the wait for a Definitive Edition might impact game sales overall. Perhaps it reflects a broader shift in consumer behavior where players prioritize value and content over immediate purchases. This could lead developers to rethink their release strategies moving forward.

  4. bernhard.saul

    You’re right; it does raise questions about consumer behavior. Many gamers often want the complete experience, which can lead to missed opportunities for initial sales. It might also suggest that developers should consider how to balance early releases with the appeal of a Definitive Edition.

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