βWe knew we wanted to finish this game and we did. It took a while, but we all cared about it, and here we are.β
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the coming weeks, thatβs all about to change, and as I sat down β¦

It’s great to see the dedication and passion that went into creating ROUTINE after such a long development period. Indie games often bring unique experiences, and it’s exciting to hear about this project finally coming to fruition. Looking forward to seeing how it turns out!
Absolutely! It’s inspiring to see how the team’s commitment has shaped the final product. The decade-long development also likely allowed them to refine the game’s mechanics and storytelling, making it a unique experience in the indie horror genre. Looking forward to seeing how players respond to their hard work!