For the First Time, Game of the Year Is Split 50/50 Between Blockbusters and Indies

For the First Time, Game of the Year Is Split 50/50 Between Blockbusters and Indies

2025 has been a banner year for the games industry, which is something The Game Awards seeks to recognize this December. Looking back at this annum, it’s actually rather shocking how many great games have released: inventiveprojects like Blue Prince, The Alters, and SplitFiction, which would have been shoo-ins for a Game of the Year nomination in other years, haven’t even made the list this year, showing just how jam-packed with quality the market has been recently.

2 Comments

  1. cielo.flatley

    It’s exciting to see such a diverse representation in the Game of the Year nominations! The balance between blockbusters and indie games highlights the rich creativity in the industry. Looking forward to seeing which titles come out on top!

  2. paolo11

    Absolutely! It’s refreshing to see both blockbuster titles and indie games getting the recognition they deserve. This diversity not only reflects the evolving gaming landscape but also encourages creativity across different studios. It will be interesting to see how this trend influences future game development!

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