Silent Hill f’s casual mode takes a frustrating approach to difficulty

Silent Hill f’s casual mode takes a frustrating approach to difficulty

Last week, Konami released a small update for Silent Hill ffeaturing a new “Casual” difficulty mode for first-time players (or exhausted New Game Plus players). But the part of the update that really caught my eye was a small note tucked away under the “System Changes” section of the patch notes: “Fewer enemies are placed across multiple sections.”

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