During its recent earnings report, Capcom also held a Q&A session with its investor where it spoke about its future releases and challenges. In this Q&A, the company was asked about the technical issues faced by the PC version of Monster Hunter Wilds earlier this year, and whether the upcoming Resident Evil Requiem will end up suffering a similar fate. To this, Capcom responded by saying that the differences between Resident Evil Requiem and Monster Hunter Wilds means that the same fate won’t befall the horror title.
“Resident Evil Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features,” said the company, as caught by VideoGamesChronicle. “At present, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC specifications.”
Monster Hunter Wilds has been plagued with quite a few technical problems, with many players even today often complaining about the title suffering from poor performance even on high-end gaming PC hardware. Back in August, Capcom had announced that Title Update 4 – slated for release in December – will also bring with it a host of CPU and GPU optimisations to the game.
“To our hunters playing [Monster Hunter Wilds] on PC, we’re committed to listening to your feedback and improving both performance and stability of the game,” said Capcom back in August. “Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards.“
Earlier this month, Capcom had announced that Title Update 4 will be coming to Monster Hunter Wilds on December 16. Along with this, the company also confirmed that the content update will bring with it the first Elder Dragon-class monster to Monster Hunter Wilds in the form of Gogmazios. The monster, who first made its debut in Monster Hunter 4 Ultimate on the Nintendo 3DS, will bring with it a host of new weapons and armour sets that will give players more customisation options both in terms of theorycrafting as well as cosmetics options.
As for Resident Evil Requiem, Capcom had unveiled the PC requirements for the upcoming horror title back in October. The requirements for the game appear to be quite reasonable, with PCs at the very minimum needing either an Intel Core i5-8500 or an AMD Ryzen 5 3500 CPU, 16 GB of RAM, and either a GeForce GTX 1660 or a Radeon 5500 XT GPU. For players that want to crank the settings a bit higher, Cpacom recommends either an Intel Core i7-8700 or AMD Ryzen 5 5500 CPU, and either a GeForce RTX 2060 Super or an AMD Radeon RX 6600 GPU.
Resident Evil Requiem is slated for release on PC, PS5 and Xbox Series X/S on February 27, 2026. In the meantime, check out the Road to Requiem video that had been released last month that provides an outline of the Resident Evil franchise’s ongoing story over the course of 11 minutes.
