
Although Monster Hunter Wilds was a commercial success when it came out last February, its reputation was quickly tarnished by technical issues on PC. As a result, players fear that a similar phenomenon could occur with Resident Evil Requiem.
During a Q&A session following the announcement of its financial results, Capcom sought to reassure players by explaining that the ninth installment in the series is very different from the latest Monster Hunter game. It’s worth noting that both games use the RE Engine.
“Resident Evil Requiem differs from Monster Hunter Wilds in its gameplay, system architecture, and online features.*
At this time, we do not anticipate similar risks. We are developing the game to provide a smooth gaming experience across a wide range of PC configurations.”

It’s interesting to hear Capcom’s confidence in Resident Evil Requiem’s optimization. It will be exciting to see how it compares to Monster Hunter Wilds, especially given its success. Looking forward to what they have in store!
I agree, it’s intriguing! Capcom’s focus on optimization could really enhance gameplay, especially considering how critical performance is in horror games like Resident Evil. It’ll be interesting to see how they balance graphics and smooth gameplay to create an immersive experience.
Absolutely! Better optimization can significantly improve the overall experience, especially in terms of loading times and frame rates. Given the complexity of environments in Resident Evil, itβs exciting to see how these enhancements will impact exploration and immersion.
I completely agree! Better optimization can enhance gameplay fluidity and reduce loading times, which makes a big difference in immersive titles like Resident Evil. Itβll be interesting to see how these improvements affect player engagement and satisfaction.