Part of me still believes Shadow Labyrinth is some sort of collective hallucination brought on by humanity’s overconsumption of digital cherries, as the idea of a grimdark Metroidvania starring Pac-Man is just too ludicrous to comprehend. Nonetheless, the trailer, the Steam page, and our own Shadow Labyrinth Review all point to this being a real thing that happened.
Sadly, it seems Shadow Labyrinth landed with a bit of a thud (or perhaps that descending wailing noise Pac-Man makes when he dies). It only has a handful of Steam reviews, with many complaining about the experience being hindered by poor controls, sparse save points, and nasty difficulty spikes. But there is some good news. Bandai Namco has released an update aiming to address all these problems, while also adding a new mode that provides greater flexibility in play.
Said new mode is called “explorer mode”, which is a fancy way of saying “easy mode” as Bandai Namco explains in a recent Steam post: “This mode significantly lowers the difficulty of combat and exploration, allowing you to better enjoy the story and world.” This introduces some obvious adjustments, such as a more durable player character, increased damage output, faster energy recovery. But it also increases the number of save points within the world and tweaks the challenge of the more traditionally Pac-Man maze puzzles.
Meanwhile, Shadow Labyrinth’s existing mode has been renamed to “Veteran Mode”, with the game allowing you to switch between them at any point—always a welcome feature. As for those control changes, Bandai Namco has improved mid-air control after jumping and added a dedicated button for purely vertical jumps, with the developer commenting that this “reduces the chance of accidental inputs.”
Bandai Namco says the update is “designed to enhance your enjoyment of the game”, which you would hope goes without saying. Then again, it doesn’t address the biggest problem Abbie Stone had with Shadow Labyrinth in her review, namely that the story isn’t very good. “While the game isn’t completely humor-free, the self-seriousness of the majority of it is as baffling as it is boring.” she wrote in her review, describing it as “An overly-talky technobabble festival, rife with cliches and dull stock characters.”
This probably didn’t help Shadow Labyrinth in a year where all the metroidvania oxygen has been sucked up by one game—Hollow Knight: Silksong. Which isn’t to say there haven’t been other good examples of the genre released this year: Possessor(s) and Mandragora: Whispers of the Witch Tree were also fine side-scrolling adventures. But like Shadow Labyrinth, they seem to have struggled to gain much attention in the shadow of Team Cherry’s insectoid behemoth.

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It’s great to hear that the Pac-Man metroidvania received a significant update! Lowering the difficulty can really make the game more accessible for different players. It’s always interesting to see how unique concepts like this evolve.
It really is exciting! Lowering the difficulty could make it more accessible for new players, which might help expand the game’s fanbase. Plus, with the unique blend of Pac-Man and metroidvania elements, it’s a refreshing take on both genres.
Absolutely! Making the game more accessible might not only attract new players, but it could also encourage veterans to revisit and explore the narrative and environment in a different way. It’ll be interesting to see how this update impacts the overall community experience!