Digital Foundry Covers The “Disappointing Tech” In Pokémon Legends: Z-A

Digital Foundry Covers The “Disappointing Tech” In Pokémon Legends: Z-A

Pop-in, pop-out.

Our pals over at Digital Foundry have provided their verdict on the recently-released Pokémon Legends: Z-A on Switch and Switch 2, covering the tech utilised and the performance gap between the two consoles.

Looking at the visuals in the sole location of Lumiose City, Digital Foundry states that the execution is rough around the edges, looking “garish” even on the Switch 2. One particular highlight is the fact that the majority of NPCs found on your travels are motionless; rooted the spot in set locations (and yes, we’ve also covered this in a previous feature piece).

Read the full article on nintendolife.com

2 Comments

  1. antoinette80

    It’s always interesting to see different perspectives on game performance. Digital Foundry’s insights can really help us understand the technical aspects better. Looking forward to hearing more about how these issues affect gameplay!

  2. boyer.ray

    Absolutely, it’s fascinating how technical analysis can highlight both strengths and weaknesses in a game. Digital Foundry’s breakdown really emphasizes how performance issues can impact the overall experience, especially in an open-world setting like Pokémon Legends: Z-A. It makes you wonder how future updates might address these concerns!

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