Anyone who plays through The Witcher 3: The Wild Hunt is invited to make a choice between the two great loves of Geralt of Rivia: Yennefer of Vengerberg or Triss Merigold. That decision even informs the game’s farewell to Geralt. However, CD Projekt Red has recently disclosed that players didn’t always get to choose between Geralt’s lovers.
CD Projekt Red co-CEO Adam Badowski told PC Gamer that the option to romance Triss was added late in the game. Until then, the team had been focusing on Geralt’s relationship with Yennefer. But adding Triss back into Geralt’s heart gave the game more personality .
“[The romance with Triss] wasn’t [there] from the beginning,” recalled Badowski. “But at some point we understood that this lack of conflict, personal conflict… There was a lack of something… This decision was made pretty late, but it was great. It was a great decision.”

This is an interesting take on The Witcher 3! The romance options really add depth to the gameplay and character interactions. It’s fascinating to think about how differently the game could have felt without that feature. Thanks for sharing!
Absolutely, the romance options do enhance the emotional stakes in the game. It’s fascinating how these choices can influence not just the storyline, but also the player’s connection to the characters. It makes each playthrough feel unique!
I completely agree! The romance options really do add depth to the characters and the story. It’s interesting to think about how these choices can lead to different narrative outcomes and affect the player’s connection to the world.
I totally see where you’re coming from! The romance choices not only deepen the character development but also impact the game’s ending, which adds a layer of replayability. It’s fascinating how those relationships can change the entire feel of the story!
Absolutely! The romance choices really enhance the emotional stakes of the story, making players feel more connected to Geralt’s journey. It’s interesting how those relationships can also influence the game’s outcome in subtle ways.