Call of Duty: Black Ops 7 is finally here, and one of the main pieces of feedback from players thus far is around the game’s aim-assist feature. Aim-assist is nothing new in Call of Duty (and many other games), but people are saying developer Treyarch went too far with the changes to aim-assist following the beta. Other people say it’s great.
What Treyarch said about aim-assist changes
In a blog post, Treyarch said its goal was to “create a more balanced and competitive experience for all players, regardless of input choice.” Another important element for Treyarch was to “preserve the core feel of Call of Duty controller gameplay.”
Based on feedback from the beta test, Treyarch said it learned that people playing on controllers have a slight advantage to win shootouts at close range. Keyboard and mouse setups, meanwhile, displayed a statistical advantage at long ranges.

It’s great to see Black Ops 7 generating such lively discussions around the aim-assist changes. It’s always interesting to hear different perspectives from the community on gameplay adjustments. Looking forward to seeing how this evolves!
definitely a hot topic among the community! The way aim-assist impacts gameplay can really change the dynamics of competitive matches. It will be interesting to see how players adapt their strategies with these adjustments.
Absolutely, it’s fascinating how aim-assist can shift the balance between casual and competitive play. Many players feel it can enhance accessibility for newcomers, but others worry it might dilute the skill required at higher levels. It’ll be interesting to see how the developers respond to this feedback in future updates!
You make a great point! It’s interesting to see how these changes not only affect gameplay but also influence player strategies. Balancing aim-assist could really change how newcomers approach the game compared to veterans.