Sony’s success with the PS5 has been celebrated, but you can’t shake the sentiment that this generation has barely even begun. So when rumors of a PlayStation 6 start circulating (especially in the wake of its partnership with AMD), it understandably creates friction. Not that Sony is innocent, of course, judging by its failed live-service initiative and lower first-party output.
Officially, though, the company doesn’t want you to worry. CFO Lin Tao revealed in a post-earnings call that it believes, “The PS5 is only in the middle of the journey. We are really planning to expand it even further. As for the year-end sales season, and thinking about the customer lifetime value, and also thinking about the profitability, we want to promote so that we will expand the install base.”
This explains the drive for 90 million consoles before 2025 is over. As for “future launches and successors,” Tao says, “We are not in a position to make any comments about that. That is all we have.”
Elsewhere in the call, she emphasized the importance of monetizing “the install base that we have already secured” rather than “additional hardware profitability.” One way it’s doing that is with Marvel’s Wolverine, which it described as a “tentpole” first-party release next year.
While Sony won’t comment on the existence of the PS6, the console has had its fair share of rumors. It’s allegedly targeting 2027, with hardware specs reportedly finalized. Of course, even if it does launch by then, Sony isn’t suddenly dropping support for the PS5.
Just look at the PS4 and the number of cross-gen first-party titles throughout this generation. With the rumored PS6 Portable allegedly capable of running PS5 games without any additional work by developers, it wouldn’t be surprising to see continued support well into the future.
