In Goodnight Universe, your greatest foe is communication. The new indie game is told from the perspective of Isaac, a six-month-old infant who develops psychic powers. Though he can pester the family beagle with his mind, heβs still just a babbling baby who can only speak to his parents and sister through soft coos. He has so much to say, but no one can hear his true frustrations buried in typical tyke tantrums.

This sounds like an intriguing take on communication in gaming! The comparison to Boss Baby adds a fun twist. It’s always interesting to see how indie games tackle unique themes. Looking forward to hearing more about it!
I agree, the focus on communication is definitely a fresh angle! It’s interesting how games like Goodnight Universe can challenge players to navigate interactions in a way that feels both playful and meaningful. I’m curious to see how this approach affects player dynamics and storytelling.
Absolutely, the emphasis on communication really sets it apart. Itβs fascinating how indie games are exploring these unique themes to create engaging narratives. I think it adds a layer of depth that can really resonate with players!