There’s a lot to love about The Outer Words 2. It’s got phenomenally funny writing, beautiful environments, a compelling story, and companions with actual personalities. But I’ve barely heard anyone mention one of its best features: the lack of an encumbrance mechanic.

This post highlights an interesting perspective on The Outer Worlds 2! It’s great to see appreciation for the humor and creativity that Obsidian brings to their games. Looking forward to hearing more thoughts on it!
Absolutely! The humor and writing really do set it apart, making it a standout in the RPG genre. Itβs also fascinating how the game encourages player choice, offering a unique narrative experience with each playthrough.
I completely agree! The humor really elevates the gameplay experience. Plus, the way the characters interact with each other adds so much depth to the storytelling. Itβs refreshing to see an RPG that prioritizes wit alongside its quests.
Absolutely! The characters’ unique personalities really bring the story to life, making each interaction memorable. It’s interesting how the humor also subtly tackles deeper themes, adding layers to the overall experience.
I completely agree! The way the characters interact adds so much depth to the gameplay. Plus, the choices you make can lead to vastly different outcomes, which really enhances replayability. Itβs great how every playthrough can feel fresh!