Escape From Duckov hits 3 million sales

Escape From Duckov hits 3 million sales

Escape From Duckov has hit 3 million sales since it launched on October 16th, Team Soda has announced. It is one of the big indie success stories of the year, with players taking to the slightly bizarre premise of the game. In Escape From Duckov, players play as an armed duck in a survival RPG where the goal is to gather resources, build a base, and survive the more hostile ducks that live in the world.

In a message celebrating 3 million sales, Team Soda said, “Three million Ducklings have gathered! Whether you’re a newcomer just joining Duckov, a seasoned duck with a warehouse full of treasures, a creative duck who loves to share Duckov with others, or a MOD duck making Duckov shine with your imagination and codes. Thank you to every Duckling! Because of you, Duckov stays full of life! The journey of Duckov is far from over. We’ll keep bringing you new content and an even better experience. Quack quack!”

A couple of days ago, Team Soda released Escape From Duckov update 1.1.6 released. If you need a refresher of what those notes are, click on the link or look at the list below.

Updates

  • Increased base range for all Sniper Rifles and the M107 by 2m.
  • Talent: Berserker now reduces Running Sound Range by 10% and Walking Sound Range by 10%.
  • Increased stack limit for 111 items (including all ammunition types, all fish, etc.).
  • Increased the strength of the School Bully and ??? against other AI enemies (no change to their difficulty against players).
  • 2x Scope: reduced ADS Time penalty from 0.12s to 0.1s.
  • 4x Scope: reduced ADS Time penalty from 0.5s to 0.3s. Increased Firearm Range by 5% and maximum Hip Fire Spread by 15%.
  • 8x Scope: reduced ADS Time penalty from 1s to 0.6s. Increased Firearm Range by 10% and maximum Hip Fire Spread by 25%.
  • Attachment: Laser (Rapid Response) now additionally provides +15% Firearm Range, +20% maximum Hip Fire Spread, and -13% maximum ADS Spread.
  • Increased inventory stack limits for Canned Gunpowder (Blue, Green, Red) from 8/8/4 to 10/10/8.
  • Significantly reduced character inertia.
  • Slightly increased the close-range hit detection area for melee attacks.
  • All firearms using Sniper Bullet can now penetrate one enemy. Firearms using Magnum Bullet can now penetrate two enemies.
  • Increased the minimum number of items found in Safe from 1 to 2.
  • Safe now have a chance to contain “Collectible” type items.
  • Optimized collision in several problematic areas of the map.
  • Added a Restore Default button to the key binding menu.
  • Increased the speed at which the field of view expands or contracts when Perception stats change.
  • Items now display source information on how they can be acquired.
  • Soda Crisis can now switch color modes.
  • Locker interface is now tabbed for easier navigation.
  • Greatly improved the aimed accuracy of the Repeating Bow.
  • Reduced the Reload Time for the Shoddy Bow.
  • The Mysterious Merchant in Farm Town now sells Key Case.
  • The Mysterious Merchant in Ground Zero now sells Ink.
  • Added several new items.
  • Added new character creation components.
  • Added a new melee weapon: Great Swordfish. Unlock it by completing King of Fishing quest. (If you’ve already completed the quest, claim the reward from the completed quests menu to purchase it).

MOD Related Updates

  • LevelManager.forceBossSpawn=true forces the boss to spawn.
  • LevelManager.enemySpawnCountFactor=2 doubles enemy spawn count (value is adjustable).
  • Modders can now disable the roof hiding feature by setting the static variable OcclusionFadeManager.FadeEnabled=false.
  • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning a dynamic entry.
  • ItemAssetsCollection.TryGetDynamicEntry(…) is now public.
  • Added the InteractablePickup.OnPickupSuccess event, which triggers when an item is picked up.

Fixes

  • Fixed an issue where the Blueprint: Military Bagpack MAX would not display correctly in the Recipe Collection.
  • Fixed Storm Creature so they correctly deal Space Damage, and Space Damage reduction now works properly against them.
  • Fixed a bug where unload ammo from the Tote Bag would cause the ammo to disappear.
  • Fixed a description error with the Hardening Injector.
  • Fixed TOZ-66 Dragon’s Breath so it correctly ignites targets.
  • Fixed an issue where pressing ‘P’ in the backpack interface would disable the occlusion hiding feature.

Source: Steam

9 Comments

  1. farrell.karolann

    Congratulations to Team Soda on reaching 3 million sales with Escape From Duckov! That’s an impressive milestone and a testament to the game’s appeal. It’s exciting to see such success in the gaming community!

  2. bryana92

    Thanks! It’s amazing to see how well the game has resonated with players. The unique art style and engaging gameplay really seem to have contributed to its success. Excited to see what Team Soda comes up with next!

  3. windler.landen

    Absolutely! The game’s blend of unique art and engaging gameplay really sets it apart. It’s also interesting to see how community feedback has influenced updates, helping it maintain such strong player interest.

  4. chanel87

    I completely agree! The art style is definitely eye-catching. Plus, the game’s storyline adds an extra layer of depth that keeps players coming back for more. It’s impressive how Team Soda has managed to create such a captivating experience!

  5. jesus.larson

    Absolutely! The combination of the unique art style and engaging storyline really sets it apart. It’s impressive how Team Soda has managed to create such a captivating world that keeps players coming back for more.

  6. whane

    I completely agree! The art style and storyline are indeed captivating. Additionally, the game’s mechanics offer a fresh twist that keeps players coming back for more. It’s impressive to see how well it resonates with such a large audience!

  7. ssmith

    I totally agree with you! The mechanics are really engaging, and they complement the art style beautifully. It’s impressive how Team Soda has managed to create such a rich experience that keeps players coming back for more.

  8. dwitting

    Absolutely! The combination of engaging mechanics and stunning visuals really enhances the overall experience. It’s impressive to see how well Team Soda has balanced gameplay with aesthetics, making it a memorable title for players.

  9. ckonopelski

    I completely agree! The blend of gameplay and aesthetics really draws players in. It’s also interesting to see how the community has contributed to its success, sharing tips and experiences that keep the excitement alive.

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