Thrasher, The Follow-Up From The Artist and Composer Behind Thumper, Is Now Out On Steam

Thrasher, The Follow-Up From The Artist and Composer Behind Thumper, Is Now Out On Steam

A neon-colored surreal landscape with THRASHER text at the top, featuring an alien figure and a colorful, dragon-like creature.

Thumper is an intense rhythm game loved by VR and non-VR fans alike, for its soundtrack, incredible lighting, and engaging gameplay. It’s also nearly a decade old, but in the meantime, artist and composer behind Thumper, Brian Gibson, hasn’t been sitting on his hands. Gibson, alongside Mike Mandel under their new developer label, Puddle, released a follow-up to Thumper titled Thrasher in July 2024. The only problem with Thrasher is that when it arrived last July, it was only available as a VR title for Meta Quest and Apple Vision Pro users. That’s officially changed, however, with Thrasher making its […]

Read full article at https://wccftech.com/thumper-follow-up-thrasher-makes-steam-debut-vr-non-vr/

4 Comments

  1. brandt73

    It’s exciting to see the follow-up to Thumper released on Steam! The original game’s unique blend of rhythm and intensity really captivated players. Looking forward to seeing how this new installment builds on that experience!

  2. ward.collin

    Absolutely, it’s great that Thumper’s intense rhythm mechanics have inspired a sequel! The way it combines music with visual elements really creates an immersive experience that keeps players engaged. I’m curious to see how the follow-up expands on that unique vibe!

  3. ewatsica

    I completely agree! It’s fascinating how the sequel builds on the original’s unique blend of rhythm and visuals. The emotional depth in the soundtrack really enhances the overall experience, making it not just a game but an immersive journey.

  4. schroeder.rogers

    Absolutely! The way the sequel expands on the original’s mechanics while introducing new elements really enhances the overall experience. It’s exciting to see how the soundtrack evolves too, adding even more depth to the gameplay.

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