Whiskerwood patch brings some fixes and thanks to players

Whiskerwood patch brings some fixes and thanks to players

Whiskerwood, the city builder in which mice build a home under the watchful eye of cat overlords, launched into Early Access this week. Today, the first patch for Whiskerwood’s Early Access build has been released, addressing issues that impact how the mice move around and some errors in the game world. Developer Minakata Dynamics has also given thanks to players for highlighting issues in Whiskerwood.

Whikserwood Early Access patch 1 update notes

Features

  • Add setting to disable edge scrolling
  • Add mouse locking toggle to settings
  • Add setting to disable dock camera view movement
  • Add range indicator to earthworks camp

Gameplay

  • Make range of the earthworks camp match mining camp
  • Make time between Cozy difficulty tax ships and average of once per season instead of once per half season
  • Increase brightness of path decoration lighting
  • Increase chances for receiving the first educated & craftsmaster Whiskers
  • Make partially terraformed rock gray to match terraformed rock color
  • Boost tax credit reward for Respect and Statues quest

UI

  • Support more rows when tracking extra resources on HUD
  • Stop workplace overview from hiding worker list when too many buildings exist
  • Fix photo mode ui hide binding conflicting with unpause binding
  • Improve margin between traits and expectations on the landing ui

Bugs

  • Fix overly long idle animation causing whisker to appear stuck
  • Fix explorer guild whiskers slowing down on open dirt
  • Fix invalid field state where farmers don’t till & sow after reloading a save where all field crops have rotten
  • Fix water surface at map border sometimes visible in slice view
  • Fix mine walls not properly blocking sunlight propagation
  • Fix whiskers getting ejected from luxury supplier, bouncing, then repeating
  • Fix bathhouses sometimes disappearing after finishing construction
  • Fix learning duration being too long when learning Apprentice before Craftsmaster
  • Fix clothing consumption not being reported correctly

Acknowledgements

  • Thank you to zewtastic on Discord for reporting the bouncing luxury supplier bug
  • Thank you to DonutBeAlarmed on Discord for reporting the Tea Leaves and worker assignment overflow bugs
  • Thank you to r4v4g3 for reporting the Fishing Dock disappearance bug
  • Thank you to RonEmpire on Twitch for reproducing the ui bug where the topbar would grow double tall when too many resources were marked for tracking
  • Thank you to doomleika on Discord for reporting the school learning progress bug
  • Thank you to Scotty on Discord for suggesting we increase the brightness of path decoration lights
  • Thank you to RonEmpire on Twitch for suggesting edge scroll, mouse lock, and trade dock camera settings
  • And thank you to anyone else who I’ve forgotten to credit. Thank you for playing our game and suggesting improvements or reporting bugs πŸ™‚

Whiskerwood is a game not just about building cities, managing resources, and setting up supply lines. It is a game about rebellion, with the cat overlords demanding more and more from the mice everyday. The choice players will have is whether to continue trying to meet the demands or look to break free of the system.

Source: Steam

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