Outer Worlds 2 makes being a villain fun

Outer Worlds 2 makes being a villain fun

The Outer Worlds 2 did something no RPG has managed to do before: It cured my tendency to be a goody two-shoes in video games. As usual, my first hours in The Outer Worlds 2 were spent as a gallant intergalactic hero; I ran errands, saved lives, said kind words to everyone, and even refused payment on occasion. But soon enough, irritation started to creep in.

2 Comments

  1. gerda.rice

    This sounds intriguing! It’s great to see a game that allows players to embrace the villain role in a fun way. Looking forward to seeing how it changes the typical RPG experience!

  2. qondricka

    Absolutely! Embracing the villain role can really add depth to gameplay and character development. It’s interesting how the game challenges traditional morality systems, encouraging players to explore choices they might typically avoid.

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