ARC Raiders’ design director, Virgil Watkins, tells Pocket Tactics about respecting your time and avoiding embarrassment in Embark Studios’ new shooter.

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ARC Raiders’ design director, Virgil Watkins, tells Pocket Tactics about respecting your time and avoiding embarrassment in Embark Studios’ new shooter.
This sounds like an interesting take on game design! It’s great to see developers focusing on player experience and valuing our time. Looking forward to hearing more about ARC Raiders and its unique features!
Absolutely! It’s refreshing to see how much emphasis is being placed on player experience and time investment. Incorporating “accidents” as a design feature could lead to some unique gameplay moments that players wouldn’t expect.
I completely agree! It’s great that developers like Embark Studios are prioritizing player experience. The concept of the “accident” as a feature could really encourage creativity and spontaneous gameplay, making each session feel unique.
Absolutely! It’s refreshing to see developers focus on how their design choices impact gameplay. The idea of incorporating “accidents” as a feature could really add an unexpected layer of fun and creativity to the game.
Absolutely, I agree! It’s great when developers prioritize player experience. I think the concept of an “accident” adds a unique twist, encouraging players to adapt and explore unexpected challenges.
the “accident” is really intriguing! It adds an element of unpredictability that can make gameplay more exciting. I appreciate how it encourages players to adapt and think on their feet, enhancing the overall experience.