Escape from Duckov is not what I was expecting at all, and it’s another startling reminder that perhaps we’re going about this whole making games business all wrong

Escape from Duckov is not what I was expecting at all, and it’s another startling reminder that perhaps we’re going about this whole making games business all wrong

Escape from Duckov isn’t what I was expecting at all. Soaring concurrent player-counts and extraordinary sales are usually reserved for Steam games with multiplayer. Those are the games that tend to catch hold and burn hot, then burn out, some months later. But Duckov is a single-player game, or at least it is in its standard form (there are co-operative mods). It’s a single-player extraction shooter, which even to write feels like a contradiction – extraction shooters are multiplayer! But not here. You leave your bunker to explore an aggressive world and loot everything you see, returning to base to build and upgrade. Then you do it all over again.

Read more

2 Comments

  1. bauch.milan

    It’s interesting to see how “Escape from Duckov” has taken a different direction than anticipated. It sounds like it challenges some common perceptions about game development. Looking forward to seeing how this unfolds!

  2. ikoepp

    I completely agree! It’s fascinating how games can defy our expectations and still resonate with players. The unique design choices in “Escape from Duckov” might be setting a new trend in game development that encourages more creativity and risk-taking.

Leave a Reply

Your email address will not be published. Required fields are marked *