I love a good escape room, heading to an often rather innocuous door or shopfront in a less-than-prominent position in town, and then heading into a themed room thatās filled with themed puzzles and secrets to unpick. Since 2020, thereās been more than a few attempts to translate this experience to one you can enjoy at home, and between escape room envelopes, advent calendars, and online portals, itās video games that manage to capture the tone best of all. Escape Simulator 2 is the latest, thoroughly enjoyable escape room puzzler.
Thereās an immediacy to Escape Simulator 2ās puzzle rooms, as you simply appear in a space and start running around, finding puzzles and clues, and putting the pieces together. Thereās no preamble, no big cutscenes and drama, youāre just chucked into the three distinct settings and themes āĀ Draculaās Castle, the sci-fi themed Starship EOS and the piratical The Cursed Treasure. That said, there is a throughline to each settingās collection of four puzzle rooms, the rooms connecting well from the end of one to the start of the next.
Thereās a really pleasing interactivity to all the environments, letting you pick up so many incidental items, inspecting books and scraps of paper, dragging crates across the floor, spinning and sitting around in chairs, filling your inventory with all manner of tools, and the like. Anything you grab thatās important is generally quite obvious, with giant gems, special keys and statue pieces, but they are marked with an icon just to be clear. It is important to mess around in these spaces, though, as thereās a lot of visual clues tucked away in corners and on ceilings āĀ not to mention puzzle pieces that are hidden everywhere for pictures back in the lobby.
Oh, and this can all be played in co-op, and I played through the whole game with my better half. So much of the escape room feel comes from playing them with friends and family, where you can all go off and work on your own puzzles, compare discoveries, ask for and offer help, and you have that exact same feel in Escape Simulator 2. Right down to not really having a clue what your teammates have found and done half the time! That said, Pine Studio say that you can play with up to 8 players online, and while that might be possible, Iād say that the included rooms are going to be best with 2-4 players. You can often all look at a puzzle together, with everyoneās cursors floating around together.
So far, so similar to the original game, but Escape Simulator 2 does push in a new visual direction. Thereās more darkness, thereās more detailed environments and characters compared to the more cartoony original, and it generally looks good, but there are plenty of quirks and rougher edges to the gameās presentation in general.
Thereās no clipping with other people that youāre playing with āĀ quite necessary if thereās going to be eight running around āĀ and that leads to plenty of looking through unintentionally bald heads, or being half through someoneās head. Thereās some odd or missing animations both in first and third person. Things like climbing out of a cryo bed or shifting from a ladder, or a puzzle suddenly shifting you to a completely different perspective with no explanation, and a bunch of other examples. It just takes a few seconds to figure out whatās happened, but it takes you out of the moment as you go āwait, what just happened?ā I also wish that, since you can share a view of a puzzle screen, you could also share the clues youāre trying to use āĀ these you can pin on screen, which is rather handy.
Similarly, the hints system is a little odd sometimes. It has to cater to a lot of freeform puzzling, and on the few occasions that we used it, it did generally do well ā it spawns a paper diagram so you can pass this and share it with others āĀ but there were a couple points where it wasnāt offering us any hints. That was particularly annoying at the end of the Starship EOS series, with whatās likely the penultimate puzzle being a pure puzzle with no hints. Weāll have to go back and finish this another time.
So itās a little bit ropey in some ways, but then, what escape room isnāt? This takes you to more fantastical locations than an in person escape room could possibly hope to, and thereās a bright future for this game with both DLC from Pine Studios and a second generation of the Room Editor ā Iāve not experimented with this, but over 4,000 rooms were built in the first game, and the tools here are more extensive again.




