In recent years, the trend for core Pokémon RPGs has been to push for ever-larger sandboxes, with the recent Pokémon Scarlet and Violet offering a full-on Breath-of-the-Wild-style open world. The newly-released Pokémon Legends: Z-A bucks that particular trend, instead restricting the critter catching to a single relatively compact city map, while introducing a number of other tweaks to the Pokémon blueprint. Will Pokémon Legends: Z-A transform fans into enthusiastic city slickers? Or will you be left yearning for a return to nature? Here are the ABCs of Z-A… Pokémon Legends: Z-A casts players as a tourist visitor to Lumiose City, […]
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