It’s quite rare that we deign to give a game multiple bites at the preview apple here on Eurogamer, especially over such a short period. But Pragmata is an interesting case. Each time Capcom has presented it, the publisher has teased a small glimpse of what the game might be – meagre but enticing at the same time. Back in the summer, we saw its unique mixture of hacking and shooting presented in a very stripped-back demo. A few months later, we saw a tiny bit more – but no matter how intriguing, it still felt like more concept demo than game.

This post highlights an interesting approach to game design, blending action and puzzles with a focus on rhythm. Itβs always exciting to see developers push boundaries and explore unique mechanics. Looking forward to seeing how this game evolves!
Absolutely! The emphasis on rhythm in gameplay could really set Pragmata apart, adding a new layer of strategy to both action and puzzle-solving elements. It will be intriguing to see how this rhythmic aspect influences player engagement and overall experience.
I completely agree! The rhythm aspect could not only enhance the action but also create a more immersive experience for players. It might encourage creative problem-solving as they sync their moves to the beat, which is a refreshing twist in the genre!