While Battlefield 6 has been quite successful, with the studios under the Battlefield Studios banner—DICE, Ripple Effect, Motive Studios and Criterion—getting plenty of praise for their work, former director of the title, Marcus Lehto, has noted his disappointment of not being credited for the work that was done by him and his colleagues at Ridgeline Games.
In a new post on LinkedIn, Lehto wrote about the contributions that had been made by Ridgeline Games for between one and 2.5 years before the project was eventually handed off to other developers. For context, Ridgeline Games, where Lehto served as vice president, general manager and creative director, was in charge of developing the single-player campaign for Battlefield 6 before the studio’s closure. Work on the campaign was subsequently taken up by Criterion.
“I’m disappointed to see that many of my former teammates from Ridgeline Games were not properly credited in the recent release of Battlefield 6,” wrote Lehto on LinkedIn.
“These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered. Despite their significant contributions, most who were laid off were relegated to a ‘Special Thanks’ section at the very end of the credits — and several were omitted entirely, including myself.”
To give credit where it is due, Lehto has posted an image that features the names of quite a few of the developers who had worked on Battlefield 6 at Ridgeline Games whose names were omitted from the in-game credits. Along with Lehto, these names include software engineers Jessica Moore and Dan Carr, lead tech artist Rohan Knuckey, and lead character artist Andres Naranjo.
“Out of respect for my colleagues and the awesome work they poured into this project, I want to take a moment to properly recognize them — listing their names and roles as I would have preferred them to appear in the credits,” he wrote. “Game development is a team effort, and every contributor deserves fair acknowledgment.”
In the meantime, EA, along with Battlefield Studios, have been celebrating the success of Battlefield 6. Just last week, EA had confirmed that more than 7 million copies of the shooter had been sold across PC, PS5 and Xbox Series X/S in the first three days of its release. The launch weekend for the game also saw more than 172 million matches played, and around 15 million hours accumulated in watch time by fans watching players through platforms like Twitch.
“We never take moments like this for granted, so I want to express our sincere gratitude to our global Battlefield Studios and passionate community that has helped get us to this point,” said Battlefield Studios executive VP Vince Zampella in a press release. “We appreciate you joining us for Battlefield 6‘s momentous launch. We have so much more to come in the weeks ahead.”
For more details about Battlefield 6, check out our review. Also check out our complete guide to its Portal system, as well as how you can make the best use of its server browser. And while we’re at it, let’s discuss everything wrong with Battlefield 6.

