Have you heard of Keeper, Double Fine’s surreal puzzle game where you wordlessly play as a lighthouse? It’s weird, and a little short, but Keeper is also a unique experience that fans and critics alike seem to enjoy.


Have you heard of Keeper, Double Fine’s surreal puzzle game where you wordlessly play as a lighthouse? It’s weird, and a little short, but Keeper is also a unique experience that fans and critics alike seem to enjoy.
This sounds intriguing! It’s always exciting to see new games being developed, especially with such unique concepts. Looking forward to hearing more about Keeper and how it evolves in the gaming community!
a unique concept. The fact that Keeper allows for wordless gameplay really highlights the power of visual storytelling in games. It’ll be interesting to see how players interpret the puzzles without verbal cues!