Project Motor Racing Showcases True2Track’s Simulation of Realistic Race Conditions

Project Motor Racing Showcases True2Track’s Simulation of Realistic Race Conditions

Developer Straight4 Studios and publisher Giants Software have released a new trailer for upcoming racing sim Project Motor Racing. The trailer focuses on the True2Track technology that was used by the studio to accurately simulate the surfaces of the various tracks that players will get to race around. Check out the trailer below.

Among the features of the True2Track system are the dynamic weather systems and adaptive racing lines that ensure that the surface of the track will have a tangible effect on how you drive around. The trailer itself showcases various sports cars from across different classes racing against each other in a variety of different weather conditions, all showcased in slow-motion with dramatic music in the background.

Straight4 Studios has described True2Track as being a GPU-driven surface model that can change up how driving feels even between different laps in a single race. Among the things taken into account for the system are weather and time, with full day-night transition and puddle formation, grip evolution with how rubber builds up on the racing line, and performance gains by making sure the GPU handles these calculations rather than putting additional load on a system’s CPU.

Along with this, the developer has also confirmed that Daytona International Speedway will be part of the line-up of tracks that players can take on right from day one of Project Motor Racing’s launch. Things brings up the number of tracks in the game up to 18 global locations and 28 scanned layouts.

Straight4 Studios has also confirmed a host of new vehicles that will also be part of the game’s drivable roster, including the Roush Mercury Cougar XR-7, the Chevrolet Camaro Z28 IMSA GTO, the Audio 90 quattro IMSA GTO, and the Mazda RX-7. Thesew ill be joined by prototype vehicles like the 2023 Toyota GR010 Hybrid (LMDh), the 2023 Acura ARX-06 (LMDh), the 2002 Cadillac Northstar LMP-02 (LMP), and the 1989 Mercedes-Benz Sauber C9 (Group C).

A gameplay showcase for Project Motor Racing was released earlier this week, giving us an unedited idea of what raw gameplay in the racing sim will look like. The video was recorded from the cockpit of a Saleen S7-R, with no camera tricks or post-processing having been done on it. Along with this, the AI racer difficulty was also set to its highest for the showcase.

When it comes to multiplayer, Straight4 Studios had revealed details last month, confirming that Project Motor Racing will feature a number of different online modes. These include monthly championship events and weekly track rotations, complete with scheduled race times. Players across different platforms can also race together thanks to cross-platform multiplayer, as well as the presence of leaderboards across different modes and styles of race events that further promote competition.

Project Motor Racing is being developed for PC, PS5 and Xbox Series X/S, and is slated for release on November 25. The title will also include support for mods on all platforms, making use of the GIANTS Editor to ensure compatibility across the three platforms.

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